package src.Weapons
{
	internal class HeroCannonBall extends Projectile
	{
		
		override internal function drawProjectile():void
		{
			graphics.beginFill(0xFFFF00);
			graphics.drawCircle(0, 0, 5);
			graphics.endFill();
		}
		
		override internal function arm():void
		{
			nSpeed = -10;
			nType = Projectile.HERO;
		}
		
	}
}